RED SKULL (Johann Schmidt)

(Entry)
Type: model
Categories: Character, Cabal
EntryId: 7b32-d59c-acbb-50d6
Hidden: false
Costs: 4 Threat Level

Constraints:

max: 1

Profiles:

Character StaminaSpeedSizeThreatPhysical DefenseEnergy DefenseMystic Defense
Healthy

6

M

2

4

4

3

3

Injured

6

M

2

4

4

3

3

Attacks TypeRangeStrengthCost
STRIKE

Phys

2

5

0

  • After this attack is resolved, this character gains {PWR} equal to the {DMG} dealt.
    - {WILD} Push: Before damage is dealt, this character may push the target character away {S}.
COSMIC BLAST

Enrg

4

5

1

  • {WILD} Sap Power: Before damage is dealt, the target character loses 1 {PWR} for each {WILD} in the attack roll, and this character gains that amount of {PWR}.
UNLEASH THE CUBE

Enrg

4

7

4

  • If this attack deals {DMG}, after it is resolved this character may throw the target character {S}.
    - {WILD} Reality Warp: After this attack is resolved, the target character and characters within {RNG} 1 of the target character gain the Stun special condition. This character is not affected by Reality Warp.
Leadership
MASTER OF EVIL (AFFILIATION: CABAL)

Each time an allied character damages an enemy character with an attack, after the attack is resolved the attacking character gains 1 {PWR}.

Active Superpowers TypeCost
COSMIC CUBE

Active

0

Action: This character gains 3 {PWR}. Roll five dice. For each {FAIL} rolled, this character suffers 1 {DMG}. This superpower can be used only once per turn.

MASTER OF THE CUBE

Active

3

Choose this character or another allied character within {RNG} 4 of this character and place it within {RNG} 2 of its current position. A character can be placed by this superpower only once per turn.

Reactive Superpowers TypeCost
HAIL HYDRA

Reactive

2

When this character is targeted by an attack, it may use this superpower. Choose another allied character within {RNG} 2 to become the new target of the attack regardless of range or LOS.

Used By (1)
MCP Inventory(Catalogue)