PUNISHER (Frank Castle)

(Entry)
Type: model
Categories: Character, Unaffiliated
EntryId: bb43-c215-bea5-9e05
Hidden: false
Costs: 3 Threat Level

Constraints:

max: 1

Profiles:

Character StaminaSpeedSizeThreatPhysical DefenseEnergy DefenseMystic Defense
Healthy

6

M

2

3

3

3

3

Injured

5

M

2

3

3

3

3

Attacks TypeRangeStrengthCost
HIP FIRE

Phys

3

4

0

  • After this attack is resolved, this character gains 1 {PWR}.
    - Rapid Fire: After this attack is resolved, this character may make one additional Hip Fire attack. The additional attack must target the original target character. The additional attack does not have the Rapid Fire special rule.
AIMED SHOT

Phys

5

7

3

  • {WILD} Pierce: Change one of the defending character's {CRIT}, {WILD}, or {BLOCK} results to a blank.
    - If this attack deals {DMG}, after this attack is resolved the target character gains the Stun and Slow special conditions.
Active Superpowers TypeCost
NO MORE SECOND CHANCES

Active

0

Discard 1-3 Punishment tokens. During the next attack made by this character this turn, add 1 die to its attack roll for each Punishment token that was discarded. This superpower can be used only once per turn.

SPEC OPS TRAINING

Active

2

This character advances {S}. This superpower can be used only once per turn.

WAR ZONE

Active

3

Action: Choose an interactive terrain feature of Size 3 or less within {RNG} 4 of this character. Enemy characters within {RNG} 1 of the terrain feature suffer 2 {DMG}. The terrain feature is destroyed and removed from the battlefield. This superpower can be used only once per turn.

Innate Superpowers TypeCost
THE FALLEN

Innate

-

When another allied character is Dazed or KO'd by an enemy effect, this character gains a Punishment token. This character may have a maximum of three Punishment tokens at any time.

Used By (1)
MCP Inventory(Catalogue)