MALEKITH THE ACCURSED (Malekith) {BETA}

(Entry)
Type: model
Categories: Character, Cabal
EntryId: b81f-bec9-4452-0b2e
Hidden: false
Costs: 7 Threat Level

Constraints:

max: 1

Profiles:

Character StaminaSpeedSizeThreatPhysical DefenseEnergy DefenseMystic Defense
Healthy

10

M

4

7

4

4

4

Injured

8

M

4

7

4

4

4

Attacks TypeRangeStrengthCost
BLADE OF MIDNIGHT

Enrg

2

7

0

  • After this attack is resolved, this character gains {PWR} equal to the {DMG} dealt.
    - {WILD} Pierce: Change one of the defending character's {CRIT}, {WILD}, or {BLOCK} results to a blank.
BLOOD BOIL

Myst

B4

5

0

  • After each attack is resolved, this character gains 1 {PWR}.
    - {WILD} Poison: After each attack is resolved, the target character gains the Poison special condition.
BUTCHER OF THORS

Phys

3

10

4

  • After this attack is resolved, place this character within {RNG} 1 of the target character.
    - {WILD} Dark Curse: After this attack is resolved, for each {WILD} in the attack roll the defending character gains one of the following special conditions: Bleed, Shock, Slow, or Stun.
Leadership
THE DARK COUNCIL (AFFILIATION: CABAL)

When this character or an allied character Dazes or KO's an enemy character, choose another non-Dazed allied character. After the effect is resolved, the chosen character may remove 1 {DMG}, may gain 1 {PWR}, and may advance {S}. A character can be affected by this leadership ability only once per round.

Active Superpowers TypeCost
FEROCITY

Active

2

Action: This character immediately makes a move action followed by a Blade of Midnight attack action. If this attack deals damage, after the attack is resolved, this character may throw the target character {S}. This superpower can be used only once per turn.

Reactive Superpowers TypeCost
CLOAK OF SHADOWS

Reactive

X

After this character rolls attack, defense, or dodge dice but before the Resolve Criticals step, it may spend any amount of {PWR} to use this superpower. For each 1 {PWR} spent, choose one {FAIL} to treat as a {CRIT} for the remainder of the attack.

Innate Superpowers TypeCost
CONQUEROR OF THE TEN REALMS

Innate

-

During the Power Phase, ,this character gains 1 additional {PWR}.
Additionally, characters cannot modify their attack dice when targeting this character with attacks.

FLIGHT

Innate

-

When placing the movement tool during an advance, this character counts as Size 5.

IMMUNITY [HEX, STUN]

Innate

-

This character can’t suffer the [HEX] or [STUN] special condition. If it has the special condition and gains Immunity to it, the character removes the special condition.

Used By (1)
MCP Inventory(Catalogue)