MAGNETO (Max Eisenhardt)

(Entry)
Type: model
Categories: Character, Brotherhood of Mutants, Cabal
EntryId: fd32-f9ad-b81c-b8c5
Hidden: false
Costs: 6 Threat Level

Constraints:

max: 1

Profiles:

Character StaminaSpeedSizeThreatPhysical DefenseEnergy DefenseMystic Defense
Healthy

6

S

2

6

3

3

6

Injured

8

S

2

6

3

3

6

Attacks TypeRangeStrengthCost
REVERSE POLARITY

Phys

3

6

0

  • After this attack is resolved, this character gains {PWR} equal to the {DMG} dealt.
    - If the target character is within {RNG} 2 of this character, this character may reroll any number of its attack dice; if it is not, after the attack is resolved, push the target character {S}.
SHRAPNEL BLAST

Phys

A2

6

5

  • When measuring the range and LOS for this attack, you may choose to measure the range and LOS from a Metal Construct within {RNG} 3 of this character instead of from this character. If you do, after all of the attacks are resolved, the Metal Construct is destroyed.
    - After each attack is resolved, the target character gains the Stun special condition.
Leadership
FROM THE RUINS... (AFFILIATION: BROTHERHOOD OF MUTANTS)

When a terrain feature is destroyed, after the effect is resolved, choose a number of allied characters equal to or less than the terrain feature's Size. Each chosen character gains 1 {PWR}. A character may gain only 1 {PWR} as a result of this Leadership ability per turn.

Active Superpowers TypeCost
FATAL ATTRACTION

Active

X

This character may spend 1 to 4 {PWR} when paying the cost of this superpower. Choose an interactive terrain feature within {RNG} 3 and with a Size equal to or less than the {PWR} spent to use this superpower and throw it {L}. Before using this superpower this character must pay 1 {PWR} for each time it has already been used this turn.

Reactive Superpowers TypeCost
FORCE PROJECTION

Reactive

2

When this character is targeted by an attack or would make a dodge roll, you may use this superpower. This character users its {MYST} Defense to defend or dodge. This character cannot be pushed or thrown as a result of the special rules of this attack or collision.

Innate Superpowers TypeCost
MASTER OF MAGNETISM

Innate

-

During the Power Phase, if there are fewer than two Metal Construct terrain features in play, place one Metal Construct terrain feature within {RNG} 3 of this character. It is a Size 2 interactive terrain feature. Then this character gains 1 {PWR} for each Metal Construct in play. Characters may never overlap a Metal Construct.

FLIGHT

Innate

-

When placing the movement tool during an advance, this character counts as Size 5.

Used By (1)
MCP Inventory(Catalogue)