LOCKJAW (Lockjaw)

(Entry)
Type: model
Categories: Character, Inhumans
EntryId: 4904-fe33-8932-ee7e
Hidden: false
Costs: 3 Threat Level

Constraints:

max: 1

Profiles:

Character StaminaSpeedSizeThreatPhysical DefenseEnergy DefenseMystic Defense
Healthy

6

S

3

3

3

3

3

Injured

5

S

3

3

3

3

3

Attacks TypeRangeStrengthCost
BITE

Phys

2

4

0

  • After this attack is resolved, this character gains {PWR} equal to the {DMG} dealt.
    - {WILD} Bleed: After this attack is resolved, the target character gains the Bleed special condition.
Active Superpowers TypeCost
DROP IT!

Active

3

Choose an interactive terrain feature of Size 3 or less within {RNG} 2 and throw it {M}. This superpower can be used only once per turn.

INTERDIMENSIONAL BLOODHOUND

Active

3

Choose an enemy character. Allied characters roll one additional attack die when targeting the chosen character with attacks this round.

TELEPORT

Active

2

Action: Choose this character or another allied character within {RNG} 3 of it and place it within {RNG} 3 of its current position. A character can be placed by this superpower only once per turn.

Innate Superpowers TypeCost
INHUMAN

Innate

-

This character may reroll one die in its attack or defense rolls.

WHO'S A GOOD BOY?

Innate

-

At the start of each of this character's activations, if there is another allied character within {RNG} 2 of it, this character gains 3 {PWR}.

IMMUNITY [POISON]

Innate

-

This character can’t suffer the [POISON] special condition. If it has the special condition and gains Immunity to it, the character removes the special condition.

Used By (1)
MCP Inventory(Catalogue)