JUGGERNAUT (Cain Marko)

(Entry)
Type: model
Categories: Character, Brotherhood of Mutants
EntryId: a2dc-ea59-38da-b3c4
Hidden: false
Costs: 5 Threat Level

Constraints:

max: 1

Profiles:

Character StaminaSpeedSizeThreatPhysical DefenseEnergy DefenseMystic Defense
Healthy

8

S

4

5

4

3

5

Injured

8

S

4

5

4

3

2

Attacks TypeRangeStrengthCost
STRIKE

Phys

2

5

0

  • After this attack is resolved, this character gains {PWR} equal to the {DMG} dealt.
    - {WILD} Push: Before damage is dealt, this character may push the target character away {S}.
I'M THE JUGGERNAUT!

Phys

2

7

4

  • {WILD} Rush: After this attack is resolved, if it is during this character's activation, this character may immediately use the Nothing Stops the Juggernaut! superpower without paying the {PWR} cost.
Active Superpowers TypeCost
AVATAR OF CYTTORAK - Injured

Active

3

Choose an interactive terrain feature or an enemy character, both of Size 3 or less and within {RNG} 2, and throw it {M}. This superpower can be used only once per turn.

NOTHING STOPS THE JUGGERNAUT!

Active

3

This character is pushed {S}. It does not stop its movement if it contacts a Size 3 or smaller interactive terrain feature. Instead, the contacted terrain feature is destroyed, then this character continues being pushed. If this character contacts one or more other characters, one contacted character suffers 1 {DMG}, then this character stops as normal. A character can be damaged by this superpower only once per turn. If this character has the Stagger special condition, it loses it.

Reactive Superpowers TypeCost
NICE PUNCH...

Reactive

1

If this character would suffer {DMG}, it may use this superpower. Reduce the amount of {DMG} suffered by 1.

Innate Superpowers TypeCost
HELMET - Healthy

Innate

-

This character cannot be pushed or advanced by the special effects of enemy {MYST} attacks or enemy superpowers.

UNSTOPPABLE MOMENTUM

Innate

-

After this character resolves a move action during its activation, it gains 2 {PWR}. The next attack made by this character this activation adds 3 dice to the attack roll. This character can be affected by this superpower only once per turn.

IMMUNITY [STUN]

Innate

-

This character can’t suffer the [STUN] special condition. If it has the special condition and gains Immunity to it, the character removes the special condition.

Used By (1)
MCP Inventory(Catalogue)