HULKBUSTER (Tony Stark)

(Entry)
Type: model
Categories: Character, Avengers
EntryId: 9165-1f37-a131-641e
Hidden: false
Costs: 6 Threat Level

Constraints:

max: 1

Profiles:

Character StaminaSpeedSizeThreatPhysical DefenseEnergy DefenseMystic Defense
HULKBUSTER

13

M

4

6

4

3

3

IRON MAN (HB)

5

M

2

6

2

2

3

Attacks TypeRangeStrengthCost
HULKBUSTER - HEAVY REPULSOR BLAST

Enrg

3

6

0

  • After this attack is resolved, this character gains {PWR} equal to the {DMG} dealt.
    - After this attack is resolved, if it did not deal {DMG}, this character gains 1 {PWR}.
    - After this attack is resolved, push the target character away {S}.
HULKBUSTER - METEOR PUNCH

Phys

3

8

3

  • The target character does not gain {PWR} for {DMG} dealt by this attack.
    - If this attack deals {DMG} and the target character is Size 4 or less, after the attack is resolved the target may be thrown away {M}.
    - {WILD} Explosive: Before {DMG} is dealt, other enemy characters within {RNG} 2 of the target character suffer 1 {DMG}.
IRON MAN - RAPID REPULSOR BLAST

Enrg

4

4

0

  • After this attack is resolved, this character gains 1 {PWR}.
    - After this attack is resolved, push the target character away {S}.
    - {WILD} Rapid Fire: After this attack is resolved, this character may make one additional Rapid Repulsor Blast attack. The additional attack must target the original target character. The additional attack does not have the Rapid Fire special rule.
Leadership
HULKBUSTERS (AFFILIATION: AVENGERS)

When an allied character would suffer {DMG} from a collision, reduce the amount suffered by 1.
If your squad is using the Hulkbusters Leadership ability, when this character is put into play you are still using this Leadership ability.

Active Superpowers TypeCost
HULKBUSTER - HIT AND RUN

Active

2

Action: This character immediately makes an attack action followed by a move action. This superpower can be used only once per turn.

HULKBUSTER - NOW I'M MAD

Active

3

Choose an interactive terrain feature of Size 4 or less within {RNG} 2 and throw it {M}. This superpower can be used only once per turn.

IRON MAN (HB) - ALWAYS HAVE A BACKUP

Active

10

Place a Hulkbuster character within {RNG} 1 of this character. It has no damage, power, special conditions, or effects. Hulkbuster gains an Activated token. It is now part of your squad. Remove this character from the game.

Reactive Superpowers TypeCost
HULKBUSTER - BUILT TO TAKE IT

Reactive

1

When this character is targeted by an attack, it may use this superpower. Reduce the amount of {DMG} dealt by this attack by 1. This character cannot be pushed as a result of special rules during this attack.

IRON MAN (HB) - NEW PLAN

Reactive

2

After an attack targeting this character is resolved, if this character was damaged by the attack, it may use this superpower. This character advances {M}.

Innate Superpowers TypeCost
HULKBUSTER - ENHANCED SUPPORT SYSTEMS [IRON MAN (HULKBUSTER)]

Innate

-

If this character would flip its stat card to the Injured side, place Iron Man (Hulkbuster) within {RNG} 2 of it, then remove this character from the battlefield. Iron Man (Hulkbuster) has no damage, power, special conditions, or effects and is now part of your squad.
Additionally, during the Power Phase, this character gains 1 additional {PWR}.

IRON MAN (HB) - SECONDARY SUPPORT SUIT

Innate

-

When this character would be Dazed, it is KO'd instead. This character cannot be included in rosters, is never deployed at the start of a game, and can be put into play only as a result of the Enhanced Support Systems superpower.

IRON MAN (HB) - FLIGHT

Innate

-

When placing the movement tool during an advance, this character counts as Size 5.

Used By (1)
MCP Inventory(Catalogue)