HOOD (Parker Robbins)

(Entry)
Type: model
Categories: Character, Cabal, Criminal Syndicate
EntryId: f61e-dfb1-ea28-2a83
Hidden: false
Costs: 3 Threat Level

Constraints:

max: 1

Profiles:

Character StaminaSpeedSizeThreatPhysical DefenseEnergy DefenseMystic Defense
NORMAL - Healthy

5

M

2

3

2

2

3

NORMAL - Injured

5

M

2

3

2

2

3

POSSESSED - Healthy

5

M

2

3

2

2

3

POSSESSED - Injured

5

M

2

3

2

2

3

Attacks TypeRangeStrengthCost
NORMAL - HEX SHOT

Myst

3

4

0

  • After this attack is resolved, this character gains 1 {PWR}.
    - {HIT} Rapid Fire: After this attack is resolved, this character may make one additional Hex Shot attack. The additional attack must target the original target character. The additional attack does not have the Rapid Fire special rule.
NORMAL - DARK LIGHTNING

Myst

3

6

3

  • {WILD} Arc: After this attack is resolved, choose a number of other enemy characters within {RNG} 3 of the target character equal to or less than the number of {WILD} in the attack roll. The chosen characters suffer 1 {DMG}.
    - After this attack is resolved, the target character gains the Shock special condition.
POSSESSED - RAZOR TALONS

Phys

2

6

0

  • After this attack is resolved, this character gains {PWR} equal to the {DMG} dealt.
    - {WILD} Bleed: After this attack is resolved, the target character gains the Bleed special condition.
    - After this attack is resolved, if the target character was Dazed or KO'd by the attack this character transforms into Hood (Normal).
POSSESSED - EMPOWERED DARK LIGHTNING

Myst

3

8

4

  • {WILD} Empowered Arc: After this attack is resolved, choose a number of other enemy characters within {RNG} 3 of the target character equal to or less than the number of {WILD} in the attack roll. The chosen characters suffer 2 {DMG}.
    - After this attack is resolved, the target character gains the Shock special condition.
    - After this attack is resolved, this character transforms into Hood (Normal).
Active Superpowers TypeCost
NORMAL - BLACK ARTS

Active

3

Choose another allied character within {RNG} 3 of this character. The chosen character may remove up to 3 {DMG}. If it does, the chosen character gains the Bleed special condition. A character may be affected by this superpower only once per round.

POSSESSED - CHARGE

Active

2

Action: This character immediately makes a move action followed by an attack action. This superpower can be used only once per turn.

Reactive Superpowers TypeCost
NORMAL - INVISIBILITY CLOAK

Reactive

2

When this character is targeted by an attack or would make a dodge roll, you may use this superpower. This character uses its {MYST} Defense to defend or dodge. During this defense or dodge roll, this character adds blanks in its roll to its total successes.

Innate Superpowers TypeCost
NORMAL - POSSESSED BY NISANTI

Innate

-

When this character is damaged by an enemy effect, after the effect is resolved, this character may transform into Hood (Possessed). If this character would be Dazed, before being Dazed it transforms into Hood (Possessed), then it is Dazed.

POSSESSED - DEMONIC RESILIENCE

Innate

-

When this character would suffer {DMG} from an enemy effect, reduce the amount suffered by 2, to a minimum of 1.

POSSESSED - MYSTIC VULNERABILITY

Innate

-

While defending against a {MYST} attack, this character does not add additional dice to its defense roll as a result of {CRIT} results. If this character is damaged by a {MYST} attack, after the attack is resolved it transforms into Hood (Normal). If this character would be Dazed by a {MYST} attack, before being Dazed it transforms into Hood (Normal), then it is Dazed.

Used By (1)
MCP Inventory(Catalogue)