DORMAMMU (Dormammu)

(Entry)
Type: model
Categories: Character, Dark Dimension
EntryId: df71-1740-1b8c-6e4e
Hidden: false
Costs: 8 Threat Level

Constraints:

max: 1

Profiles:

Character StaminaSpeedSizeThreatPhysical DefenseEnergy DefenseMystic Defense
Healthy

10

M

5

8

4

4

5

Injured

12

M

5

8

4

4

5

Attacks TypeRangeStrengthCost
SHADOW BOLT

Enrg

4

6

0

  • {WILD} Hex: After this attack is resolved, the target character gains the Hex special condition.
    - {WILD} Sap Power: Before damage is dealt, the target character loses 1 {PWR} for each {WILD} in the attack roll, and this character gains that amount of {PWR}.
INCANTATION OF OBLITERATION

Myst

3

8

5

  • {CRIT} {HIT} {BLOCK} {FAIL} Dark Miasma: After this attack is resolved, this character may make an additional Incantation of Obliteration attack without paying the {PWR} cost. The additional attack must target a character within {RNG} 2 of the original target character that has not been targeted by Incantation of Obliteration this round.
Leadership
FLAMES OF THE FALTINE (AFFILIATION: DARK DIMENSION)

If Dormammu is included in a squad, that squad is affiliated with Dark Dimension and must use this Leadership ability. This character and each other character you control gains 1 additional {PWR} during the Power Phase. During the Power Phase, if another allied character has 6 or more {PWR} it suffers 1 {DMG}.

Active Superpowers TypeCost
NOT OF THIS DIMENSION

Active

3

Place this character within {RNG} 2 of its current position. This superpower can be used only once per turn.

Reactive Superpowers TypeCost
FEEL THE POWER OF DARKNESS!

Reactive

2

After an attack targeting this character is resolved, it may use this superpower. The attacking character is pushed away from this character {S} and gains the Hex special condition. If the attacking character already had the Hex special condition, it gains the Incinerate special condition.

Innate Superpowers TypeCost
MASTER OF THE REALM OF DARKNESS

Innate

-

When this character suffers damage from an enemy effect it gains 1 {PWR} instead of {PWR} equal to the {DMG} suffered. When another allied character is damaged by an enemy effect or by Flames of the Faltine, this character gains 1 {PWR}.
Additionally, when calculating successes or failure of this character's attacks, this character adds the number of {FAIL} in both the attack and defense rolls to its total successes.

FLIGHT

Innate

-

When placing the movement tool during an advance, this character counts as Size 5.

IMMUNITY [BLEED, INCINERATE, STAGGER]

Innate

-

This character can’t suffer the [BLEED], [INCINERATE], or [STAGGER] special condition. If it has the special condition and gains Immunity to it, the character removes the special condition.

Used By (1)
MCP Inventory(Catalogue)