DOCTOR VOODOO (Jericho Drumm)

(Entry)
Type: model
Categories: Character, Avengers, Convocation, Midnight Sons
EntryId: aa25-b9e0-7a01-2f5a
Hidden: false
Costs: 4 Threat Level

Constraints:

max: 1

Profiles:

Character StaminaSpeedSizeThreatPhysical DefenseEnergy DefenseMystic Defense
Healthy

6

M

2

4

2

2

4

Injured

6

M

2

4

2

2

4

Attacks TypeRangeStrengthCost
SPIRIT VENOM

Myst

3

5

0

  • After this attack is resolved, this character gains {PWR} equal to the {DMG} dealt.
    - {WILD} Sap Power: Before damage is dealt, the target character loses 1 {PWR} for each {WILD} in the attack roll, and this character gains that amount of {PWR}.
STAFF OF LEGBA

Myst

2

7

3

  • {WILD} Power Burn: Before {DMG} is dealt, the target character loses 1 {PWR} for each {WILD} in the attack roll. The target character suffers 1 {DMG} for each {PWR} lost in this way and does not gain {PWR} for {DMG} suffered as a result of Power Burn.
Active Superpowers TypeCost
POSSESSION

Active

X

This character may spend any number of {PWR} to use this superpower. Choose an enemy character within {RNG} 3 of this character with a Threat Value equal to or lower than the amount of {PWR} spent to use this superpower. The enemy character drops all objective tokens it is holding. Move the Brother Daniel token to that character. While that character has the Brother Daniel token, it cannot interact with, hold, or contest objective tokens.

SPIRITUAL STRENGTH

Active

3

Choose an interactive terrain feature or an enemy character, both of Size 2 or less and within {RNG} 2, and throw it {S}. If this character has its Brother Daniel token, you may choose a terrain feature of Size 3 or less within {RNG} 2 instead. This superpower can be used only once per turn.

Reactive Superpowers TypeCost
RECALL SPIRIT

Reactive

2

When this character is targeted by an attack it may use this superpower. Move the Brother Daniel token to this character from anywhere.

Innate Superpowers TypeCost
SPIRIT OF BROTHER DANIEL

Innate

-

This character begins the game with the Brother Daniel token. While this character has the token, add 2 dice to all of its defense and dodge rolls. During the Power Phase, you may move the token from anywhere to this character. Whenever a character is Dazed or KO'd while it has the Brother Daniel token, move the token to this character. This character cannot have a Brother Daniel token except the one it begins the game with. When this character is removed from the battlefield, remove its Brother Daniel token from the game.
Whenever this character rolls dice, after the effect is resolved it gains 1 {PWR} if it rolled at least one {FAIL}.

FLIGHT

Innate

-

When placing the movement tool during an advance, this character counts as Size 5.

IMMUNITY [HEX, INCINERATE]

Innate

-

This character can’t suffer the [HEX] or [INCINERATE] special condition. If it has the special condition and gains Immunity to it, the character removes the special condition.

Used By (1)
MCP Inventory(Catalogue)