DOCTOR STRANGE, SORCERER SUPREME (Stephen Vincent Strange)

(Entry)
Type: model
Categories: Character, Convocation, Defenders
EntryId: 7bf4-d05f-b639-cf8c
Hidden: false
Costs: 5 Threat Level

Constraints:

max: 1

Profiles:

Character StaminaSpeedSizeThreatPhysical DefenseEnergy DefenseMystic Defense
Healthy

6

M

2

5

3

3

5

Injured

6

M

2

5

3

3

5

Attacks TypeRangeStrengthCost
BALEFUL BOLTS OF BALTHAKK

Myst

3

5

0

  • After this attack is resolved, this character gains {PWR} equal to the {DMG} dealt.
    - {WILD} Pierce: Change one of the defending character's {CRIT}, {WILD}, or {BLOCK} results to a blank.
DEADLY DAGGERS OF DAVEROTH

Phys

5

6

1

  • Before choosing a target, this character chooses whether this attack's type is {PHYS}, {ENRG}, or {MYST}.
    - If this attack deals {DMG}, after this attack is resolved the target character gains the Poison special condition.
SHINING CIRCLE OF THE SERAPHIM

Myst

A2

7

6

  • Allied characters in range of this attack do not suffer damage from this attack.
    - {WILD} Cleanse: After each attack is resolved, remove one special condition from this character and each allied character within {RNG} 2 of it.
    - {WILD} {BLOCK} Salve: After each attack is resolved, remove 1 {DMG} from this character and each allied character within {RNG} 2 of it.
Active Superpowers TypeCost
SCALPEL OF STRANGE

Active

4

Choose this character or a character within {RNG} 2 and place it within {RNG} 3 of its current position. A character can be placed by this superpower only once per turn.

Innate Superpowers TypeCost
CHOSEN OF THE VISHANTI

Innate

-

During the Power Phase, this character gains 2 additional {PWR}.

EYE OF AGAMOTTO

Innate

-

This character can modify and reroll {FAIL} dice results. This character may reroll all of its attack or defense dice once per attack.

MYSTIC ARMOR OF STRANGE

Innate

-

When this character is defending agains an {ENRG} or {MYST} attack, for each {WILD} in the defense roll it may change one of the attacker's {CRIT}, {WILD}, or {HIT} results to a blank. This character gains 1 {PWR} for each die changed in this way.

FLIGHT

Innate

-

When placing the movement tool during an advance, this character counts as Size 5.

Used By (1)
MCP Inventory(Catalogue)