CAPTAIN AMERICA (Steve Rogers)

(Entry)
Type: model
Categories: Character, Avengers
EntryId: 076d-92cf-3f6f-34cc
Hidden: false
Costs: 4 Threat Level

Constraints:

max: 1

Profiles:

Character StaminaSpeedSizeThreatPhysical DefenseEnergy DefenseMystic Defense
Healthy

5

M

2

4

4

4

3

Injured

6

M

2

4

4

4

3

Attacks TypeRangeStrengthCost
STRIKE

Phys

2

5

0

  • After this attack is resolved, this character gains {PWR} equal to the {DMG} dealt.
    - {WILD} Push: If the target character is Size 3 or less, before damage is dealt, it may be pushed away from this character {S}.
SHIELD THROW

Phys

4

5

0

  • After this attack is resolved, this character gains 1 {PWR}.
    - This attack ignores LOS, and the defending character does not benefit from Cover.
    - {WILD} Ricochet: After this attack is resolved, this character may make an additional Shield Throw attack. This attack must target another character within {RNG} 3 of the original target character and may be any distance from this character. This additional attack does not have the Ricochet special rule.
SHIELD SLAM

Phys

2

6

2

  • If the target character is Size 3 or less, after this attack is resolved, it may be thrown {S}.
Leadership
A DAY UNLIKE ANY OTHER (AFFILIATION: AVENGERS)

Each turn you may reduce the {PWR} cost of the first superpower used by each allied character by 1, to a minimum of 1.

Reactive Superpowers TypeCost
BODYGUARD

Reactive

2

When another allied character within {RNG} 2 is targeted by an attack, this character may use this superpower. This character becomes the target of the attack regardless of range and LOS.

VIBRANIUM SHIELD

Reactive

2

When this character is targeted by a {PHYS} or {ENRG} attack, it may use this superpower. Add two dice to this character's defense roll against that attack.

Innate Superpowers TypeCost
I CAN DO THIS ALL DAY - Injured

Innate

-

When defending against attacks, this character adds blanks in its defense roll to its total successes.

Used By (1)
MCP Inventory(Catalogue)