CAPTAIN AMERICA (Sam Wilson)

(Entry)
Type: model
Categories: Character, Avengers
EntryId: 9156-ad6f-faba-8b06
Hidden: false
Costs: 3 Threat Level

Constraints:

max: 1

Profiles:

Character StaminaSpeedSizeThreatPhysical DefenseEnergy DefenseMystic Defense
Healthy

5

L

2

3

3

3

3

Injured

5

L

2

3

3

3

3

Attacks TypeRangeStrengthCost
SHIELD THROW

Phys

4

4

0

  • After this attack is resolved, this character gains 1 {PWR}.
    - This attack ignores LOS, and the defending character does not benefit from cover.
    - If this attack deals {DMG} and the target character is Size 2 or less, after the attack is resolved the target character may be pushed away from this character {S}.
    - {WILD} Ricochet: After this attack is resolved, this character may make an additional Shield Throw attack. This attack must target another character within {RNG} 3 of the original target character and any distance from this character. This additional attack does not have the Ricochet special rule.
REDWING ASSAULT

Phys

3

6

4

  • If this attack deals {DMG} and the target character is Size 3 or less, after the attack is resolved the target character may be thrown away from this character {S}.
    - After this attack is resolved, place this character within {RNG} 2 of its current position.
Leadership
ALL NEW, ALL DIFFERENT (AFFILIATION: AVENGERS)

When this character or another allied non-Grunt character is Dazed or KO'd by an enemy effect, choose another non-Dazed allied character. After the effect is resolved, the chosen character removes 1 {DMG}, removes one special condition, and my advance {S}. A character can be affected by this leadership ability only once per round.

Active Superpowers TypeCost
CHARGE

Active

2

Action: This character immediately makes a move action followed by an attack action. This superpower can be used only once per turn.

Reactive Superpowers TypeCost
AIR LIFT

Reactive

2

During its activation, when this character begins a move action within {RNG} 2 of another allied character of Size 2 or less, it may use this superpower. After this move action is resolved, place that allied character within {RNG} 2 of its current position. This superpower can be used only once per turn.

VIBRANIUM SHIELD

Reactive

2

When this character is targeted by a {PHYS} or {ENRG} attack, it may use this superpower. Add 2 dice to this character's defense roll against that attack.

Innate Superpowers TypeCost
FLIGHT

Innate

-

When placing the movement tool during an advance, this character counts as Size 5.

Used By (1)
MCP Inventory(Catalogue)