BOB, AGENT OF HYDRA (Robert Dobalina)

(Entry)
Type: model
Categories: Character, Cabal
EntryId: 32c1-0f9e-9021-8c9b
Hidden: false
Costs: 2 Threat Level

Constraints:

max: 1

Profiles:

Character StaminaSpeedSizeThreatPhysical DefenseEnergy DefenseMystic Defense
Healthy

3

M

2

2

2

2

2

Injured

3

M

2

2

2

2

2

Attacks TypeRangeStrengthCost
HYDRA PISTOL

Phys

3

4

0

  • After this attack is resolved, this character gains 1 {PWR}.
EXCESSIVE VIOLENCE

Phys

4

9

0

  • This character may choose this attack only if it has a Loaded token. After the attack is resolved, this character loses all Loaded tokens it has.
    - Before {DMG} is dealt, all other characters within {RNG} 2 of the character suffer 2 {DMG}.
    - Before {DMG} is dealt, this character is thrown away from the target character {S}. This throw is resolved by the player controlling the target character. Then, if this character does not have a Dazed token, it suffers 3 {DMG}.
Active Superpowers TypeCost
HYDRA TACTICS

Active

2

Choose another allied character within {RNG} 2 of this character. Place this character within {RNG} 1 of the chosen character.

MAKE IT SPICY, BOB!

Active

8

Action: This character gains a Loaded token.

Innate Superpowers TypeCost
BUT HOW!? - Injured

Innate

-

If this character does not have an Activated token and would be KO'd by having damage tokens placed on it, it gains a Dazed token instead. During the Cleanup Phase, when you would normally flip this character's card as a result of a Dazed token, it remains on its Injured side and this character loses 3 {PWR}.
If, at any time, this is the only character you control, you lose the game.

MUY CALIENTE

Innate

-

This character gains one Loaded token at the start of the game.

Used By (1)
MCP Inventory(Catalogue)