BLACK BOLT (Blackagar Boltagon)

(Entry)
Type: model
Categories: Character, Inhumans
EntryId: f4e6-3af1-3da2-2f89
Hidden: false
Costs: 5 Threat Level

Constraints:

max: 1

Profiles:

Character StaminaSpeedSizeThreatPhysical DefenseEnergy DefenseMystic Defense
Healthy

5

M

2

5

4

4

2

Injured

9

M

2

5

4

4

2

Attacks TypeRangeStrengthCost
ENERGY BOLT

Enrg

4

5

0

  • After this attack is resolved, this character gains {PWR} equal to the {DMG} dealt.
    - {WILD} Pierce: Change one of the defending character's {CRIT}, {WILD}, or {BLOCK} results to a blank.
MASTER PUNCH

Phys

3

7

4

  • After this attack is resolved, place this character within {RNG} 1 of the target character.
    - If this attack deals {DMG} and the target character is Size 4 or less, after this attack is resolved this character may throw the target character {S}.
WHISPER - Injured

Enrg

B4

9

6

  • After this attack is resolved the target character gains the Stun special condition.
    - {WILD} Stagger: After this attack is resolved, the target character gains the Stagger special condition.
    - After the range tool is placed for this attack, destroy all Size 2 or smaller interactive terrain features it overlaps.
Leadership
KING OF THE INHUMANS (AFFILIATION: INHUMANS)

During each of your turns, one allied character may spend 1 {PWR} at any time. If it does, choose an allied character within {RNG} 3 of it. The chosen character gains 1 {PWR}.

Active Superpowers TypeCost
FOCUS POWER

Active

3

During the next attack action made by this character this turn, add 2 dice to its attack rolls.

Reactive Superpowers TypeCost
ANTI-GRAVITON FIELD

Reactive

2

When this character is targeted by an attack, it may use this superpower. Add 2 dice to this character's defense roll against that attack.

Innate Superpowers TypeCost
INHUMAN

Innate

-

This character may reroll one die in its attack or defense rolls.

FLIGHT

Innate

-

When placing the movement tool during an advance, this character counts as Size 5.

IMMUNITY [POISON]

Innate

-

This character can’t suffer the [POISON] special condition. If it has the special condition and gains Immunity to it, the character removes the special condition.

Used By (1)
MCP Inventory(Catalogue)