Exemplar Hunter: While attacking a Mon or Ttn in Melee, this unit doubles its number of Attacks.
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Whenever this unit rolls to hit, it must re-roll all dice that score a natural, unmodified 1.
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
If this unit is Steady as a result of a Nerve test, it removes 1 damage previously suffered.
Individuals with this rule are no longer Yielding.
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.