Ice Naiads (10) Troop

(Unit)
Type: unit
Category: INF
Categories: INF, @Troop
EntryId: 5c05-5d7b-e0ba-8f98
Hidden: false
Costs: 1 US90 pts
Options (1)
Rules (3)
Wild Charge
This unit may add (n) to their Charge range, after Sp is doubled. The (n) may be variable, in which case resolve the (n) roll before choosing your Movement order(s).
Ensnare
Melee attacks against this unit's front facing suffer an additional -1 to hit.
Regeneration
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.

Profiles:

Profile Type Key Sp Me Ra De Att Ne US Ht
A: Ice Naiads (10) Troop Inf Frostbound, Naiad 5 4+ - 4+ 10 9/11 1 2
Ensnare, Regeneration (5+), Wild Charge (1)