Clarion [1]

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: @Hero, @Hero/Mon/Ttn/War Eng, %[H] Artefacts, %Limited/Unique, %Individual, HERO: You MUST Manually Validate Unlocks
EntryId: bfff-1744-99f3-5493
Hidden: false
Costs: 95 pts

Constraints:

max(roster): 1
Rules (4)
Dread
While within 6" of this unit, Enemy units have -1 to their Wavering and Rout Nerve values, in addition to any other modifiers that may apply. The Dread effect is non-cumulative. Not usable with Brutal or Shattering; the attacker must choose which to use.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Piercing
All hits caused by Ranged attacks from this unit have a +(n) modifier when rolling to damage.
Very Inspiring
If this unit, or any Friendly Core unit within 9" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands. Any rule that affects Inspiring also affects Very Inspiring.

Profiles:

Profile Type Key Sp Me Ra De Att Ne US Ht
N: Clarion [1] Hero (Cav) Emissary, Human 8 4+ 4+ 4+ 3 11/13 0 3
Dread, Individual, Very Inspiring, <Throwing Axes: 12", Piercing (1)>