This unit suffers no movement penalties for Difficult Terrain, treating it as Open Terrain in the Movement Phase. It is not Hindered for Charging through, or ending its Charge on, Difficult Terrain. Obstacles still Hinder.
All hits caused by Ranged attacks from this unit have a +(n) modifier when rolling to damage.
If this unit is given any order other than Halt in the Movement Phase, any Pot Shot Ranged attacks are resolved with a -2 Moving modifier rather than the normal -1.