If this unit's attack hits, the target suffers (n) hits rather than 1 hit.
All hits caused by Ranged attacks from this unit have a +(n) modifier when rolling to damage.
If this unit is given any order other than Halt in the Movement Phase, any Pot Shot Ranged attacks are resolved with a -2 Moving modifier rather than the normal -1.
This unit fires in high arcs, and does not suffer the Ranged -1 to hit modifier for Enemy targets in Cover. This still requires LoS.
This unit can only make Ranged attacks if it received a Halt order in its previous Movement Phase.
This unit can't make Ranged attacks on targets that are within 12".