Sisterhood Scouts* (20) Regiment

(Unit)
Type: unit
Category: INF
Categories: INF, @Troop, *Irregular
EntryId: 726c-7455-17d0-9e15
Hidden: false
Costs: 2 US160 pts
Options (1)
Rules (4)
Iron Resolve
If this unit is Steady as a result of a Nerve test, it removes 1 damage previously suffered.
Scout
This unit can make a single At the Double or Advance order after Set-Up is finished but before the first Turn of the first Round begins. If moving At the Double from this, it treats Obstacles and Difficult Terrain as Open Terrain. If both armies have Scout units, each player rolls a D6. Higher scorer decides who moves their first Scout, and then players alternate.
Steady Aim
This unit does not suffer from the -1 Moving modifier when making Ranged attacks.
Vicious
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.

Profiles:

Profile Type Key Sp Me Ra De Att Ne US Ht
A: Sisterhood Scouts* (20) Regiment Inf Human, Sisterhood, Tracker 5 4+ 4+ 3+ 10 14/16 2 2
Iron Resolve, Scout, <Bows: 24", Steady Aim, Vicious:(Ranged)>