Jullius, Dragon of Heaven [1]

Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: @Hero, @Hero/Mon/Ttn/War Eng, %Limited/Unique, HERO: You MUST Manually Validate Unlocks
EntryId: 7329-16b8-5a6b-0e53
Hidden: false
Costs: 1 US315 pts


max(roster): 1
Rules (8)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
While within 6" of this unit, Enemy units have -1 to their Wavering and Rout Nerve values, in addition to any other modifiers that may apply. The Dread effect is non-cumulative. Not usable with Brutal or Shattering; the attacker must choose which to use.
Whenever this unit rolls to hit, it must re-roll all dice that score a natural, unmodified 1.
This unit can move over, and pivot while over, anything, as long as its entire move ends clear of any units or Blocking Terrain. It does not suffer Hindered Charges for moving over Difficult Terrain or Obstacles, unless it ends the move within or touching them. While Disordered, it cannot use Fly. If a unit with Fly has Nimble, then that is also lost while Disordered.
Iron Resolve
If this unit is Steady as a result of a Nerve test, it removes 1 damage previously suffered.
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
Very Inspiring
If this unit, or any Friendly Core unit within 9" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands. Any rule that affects Inspiring also affects Very Inspiring.
RANGE: 12" || TARGETS: Enemy || MODIFIERS: Hits on 5+ against units in Cover or with Stealthy || EFFECT: Roll to damage as normal.


Profile Type Key Sp Me Ra De Att Ne US Ht
P: Jullius, Dragon of Heaven [1] Hero (Lrg Inf) ~Spellcaster: 0, Angelic 10 3+ - 6+ 8 -/16 1 3
Crushing Strength (3), Dread, Elite:(Melee), Fly, Iron Resolve, Nimble, Very Inspiring ~Fireball (8)