Therennian Sea Guard* (20) Regiment

(Unit)
Type: unit
Category: INF
Categories: INF, *Irregular, @Troop
EntryId: df3b-d73b-e1af-8367
Hidden: false
Costs: 3 US165 pts
Options (1)
Rules (2)
Elite
Whenever this unit rolls to hit, it must re-roll all dice that score a natural, unmodified 1.
Phalanx
Enemies that Charge this unit's front facing cannot use Thunderous Charge. Cavalry, Large Cavalry and units with Fly that make an un-Hindered Charge against this unit's front facing suffer a -1 to hit modifier in the subsequent Melee.

Profiles:

Profile Type Key Special Sp Me Ra De Att Ne US Ht
A: Therennian Sea Guard* (20) Regiment Inf Elf, Twilight Elite:(Melee), Phalanx, <Bows: 24"> 6 4+ 5+ 4+ 12 14/16 3 2