Skulk Stalker

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero, @Hero/Mon/Ttn/War Eng, %Individual, %[H] Artefacts
EntryId: 9dcf-1f2d-3a11-dfd7
Hidden: false
Costs: 65 pts
Options (3)
Rules (3)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Scout
This unit can make a single At the Double or Advance order after Set-Up is finished but before the first Turn of the first Round begins. If moving At the Double from this, it treats Obstacles and Difficult Terrain as Open Terrain. If both armies have Scout units, each player rolls a D6. Higher scorer decides who moves their first Scout, and then players alternate.

Profiles:

Profile Type Key Sp Me Ra De Att Ne US Ht
M: Skulk Stalker Hero (Hvy Inf) Orc, Tracker 5 3+ 4+ 4+ 3 9/11 0 2
Crushing Strength (1), Individual, Scout, <Shortbow: 18">

Modifiers:

repeat for every 1000 pts of any in roster