If this unit is within 12" of an Enemy unit with Inspiring or Very Inspiring and is Routed, the opponent must re-roll that Nerve test. The second result stands.
Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier.
This unit can move over, and pivot while over, anything, as long as its entire move ends clear of any units or Blocking Terrain. It does not suffer Hindered Charges for moving over Difficult Terrain or Obstacles, unless it ends the move within or touching them. While Disordered, it cannot use Fly. If a unit with Fly has Nimble, then that is also lost while Disordered.
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
This unit suffers no movement penalties for Difficult Terrain, treating it as Open Terrain in the Movement Phase. It is not Hindered for Charging through, or ending its Charge on, Difficult Terrain. Obstacles still Hinder.
RANGE: 24" || TARGETS: Enemy || MODIFIERS: Piercing (1), hits on 5+ against units in Cover || EFFECT: Roll to damage as normal.
RANGE: 36" || TARGETS: Enemy || MODIFIERS: - || EFFECT: Instead of damaging, if 1 or more hits land, make a Nerve test for the target Enemy unit at the end of the Ranged Phase as though damage had been caused.
RANGE: 18" || TARGETS: Enemy || MODIFIERS: - || EFFECT: For each hit landed, the target Enemy unit is 'pushed' 1" directly backward (front), sideways and away from the caster (flank), or forward (rear) if the caster is in the target's arcs in brackets. The target stops 1" away from Enemy units or just out of contact with Blocking Terrain and Friendly units. No effect on units with Speed 0.