Winggit

(Unit)
Type: unit
Category: MON: You MUST Manually Validate Unlocks
Categories: MON: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Mon, @Mon/Ttn
EntryId: f860-5bfe-4bd8-b04e
Hidden: false
Costs: 1 US120 pts
Options (1)
Rules (7)
Blast
If this unit's attack hits, the target suffers (n) hits rather than 1 hit.
Fly
This unit can move over, and pivot while over, anything, as long as its entire move ends clear of any units or Blocking Terrain. It does not suffer Hindered Charges for moving over Difficult Terrain or Obstacles, unless it ends the move within or touching them. While Disordered, it cannot use Fly. If a unit with Fly has Nimble, then that is also lost while Disordered.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
Ignore Cover
This unit fires in high arcs, and does not suffer the Ranged -1 to hit modifier for Enemy targets in Cover. This still requires LoS.
Piercing
All hits caused by Ranged attacks from this unit have a +(n) modifier when rolling to damage.
Steady Aim
This unit does not suffer from the -1 Moving modifier when making Ranged attacks.
Vicious
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.

Profiles:

Profile Type Key Sp Me Ra De Att Ne US Ht
J: Winggit Mon Gizmo, Goblin 10 5+ 4+ 4+ 3 13/15 1 3
Fly, Nimble, <Firebombs: 12", Blast (D3), Ignore Cover, Piercing (1), Steady Aim, Vicious:(Ranged)>

Modifiers:

repeat for every 1000 pts of any in roster