If this unit's attack hits, the target suffers (n) hits rather than 1 hit.
This unit can move over, and pivot while over, anything, as long as its entire move ends clear of any units or Blocking Terrain. It does not suffer Hindered Charges for moving over Difficult Terrain or Obstacles, unless it ends the move within or touching them. While Disordered, it cannot use Fly. If a unit with Fly has Nimble, then that is also lost while Disordered.
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
This unit fires in high arcs, and does not suffer the Ranged -1 to hit modifier for Enemy targets in Cover. This still requires LoS.
All hits caused by Ranged attacks from this unit have a +(n) modifier when rolling to damage.
This unit does not suffer from the -1 Moving modifier when making Ranged attacks.
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.