Abyssal Warlock

Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero, @Hero/Mon/Ttn/War Eng, %[H] Artefacts
EntryId: e996-520e-b7fd-25df
Hidden: false
Costs: 1 US90 pts
Options (5)
Rules (6)
While Wavering, this unit may still declare a Counter Charge.
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.
All hits caused by Ranged attacks from this unit have a +(n) modifier when rolling to damage.
Steady Aim
This unit does not suffer from the -1 Moving modifier when making Ranged attacks.


Profile Type Key Sp Me Ra De Att Ne US Ht
P: Abyssal Warlock Hero (Lrg Inf) ~Spellcaster: 2, Abyssal 6 4+ 4+ 4+ 5 11/13 1 3
Fury, Inspiring, Nimble, Regeneration (5+), <Firebolts: 18", Piercing (1), Steady Aim>


add category ~Bloodboil [1]
add category ~Veil of Shadows [1]
repeat for every 1000 pts of any in roster