All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
When testing Nerve of an Enemy unit in Melee with 1 or more of your Brutal units, add the highest Brutal (n) value to the total rolled. If no value is specified, the unit has Brutal (1). Not usable with Dread; the attacker must choose which to use.
While Wavering, this unit may still declare a Counter Charge.
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.
RANGE: 12" || TARGETS: Enemy || MODIFIERS: Hits on 5+ against units in Cover or with Stealthy || EFFECT: Roll to damage as normal.