When this unit completes its hit and damage rolls in Melee combat, it removes 1 damage previously suffered for every 1 damage it causes, up to a max of (n). Lifeleech has a max total of 3.
This unit cannot be given an At the Double Movement order, except when carrying out a Scout move.
Whenever this unit rolls to hit, it must re-roll all dice that score a natural, unmodified 1.
All hits caused by Ranged attacks from this unit have a +(n) modifier when rolling to damage.
If this unit is given any order other than Halt in the Movement Phase, any Pot Shot Ranged attacks are resolved with a -2 Moving modifier rather than the normal -1.