If this unit's attack hits, the target suffers (n) hits rather than 1 hit.
This unit fires in high arcs, and does not suffer the Ranged -1 to hit modifier for Enemy targets in Cover. This still requires LoS.
This unit can't make Ranged attacks on targets that are within 12".
All hits caused by Ranged attacks from this unit have a +(n) modifier when rolling to damage.
This unit can only make Ranged attacks if it received a Halt order in its previous Movement Phase.
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.