All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
This unit's Charge is not Hindered when charging through, or ending its Charge on, Difficult Terrain or Obstacles.
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.
This unit and all Friendly Core units while within 6" have the (x) special rule, according to name or keyword qualifiers. Non-cumulative.
When testing Nerve of an Enemy unit in Melee with 1 or more of your Brutal units, add the highest Brutal (n) value to the total rolled. If no value is specified, the unit has Brutal (1). Not usable with Dread; the attacker must choose which to use.
All hits caused by Ranged attacks from this unit have a +(n) modifier when rolling to damage.
This unit does not suffer from the -1 Moving modifier when making Ranged attacks.
All Melee hits from this unit have a +(n) modifier when rolling to damage, in addition to any Crushing Strength. This bonus is lost when this unit is Disordered and is reduced by 1 when it is Hindered (to a minimum of 0).