Riverguard Sentinel

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Hero, %[H] Artefacts, %Individual
EntryId: 0b94-5987-3f1a-e372
Hidden: false
Costs: 135 pts
Options (2)
Rules (7)
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Pathfinder
This unit suffers no movement penalties for Difficult Terrain, treating it as Open Terrain in the Movement Phase. It is not Hindered for Charging through, or ending its Charge on, Difficult Terrain. Obstacles still Hinder.
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Duelist
While attacking Enemy Individuals in Melee, this unit doubles its number of Attacks.
Ensnare
Melee attacks against this unit's front facing suffer an additional -1 to hit.
Fly
This unit can move over, and pivot while over, anything, as long as its entire move ends clear of any units or Blocking Terrain. It does not suffer Hindered Charges for moving over Difficult Terrain or Obstacles, unless it ends the move within or touching them. While Disordered, it cannot use Fly. If a unit with Fly has Nimble, then that is also lost while Disordered.

Profiles:

Profile Type Key Sp Me Ra De Att Ne US Ht
L: Riverguard Sentinel Hero (Inf) Amphibian, Tracker 7 3+ 4+ 5+ 4 11/13 0 2
Crushing Strength (1), Duelist, Ensnare, Fly, Individual, Inspiring:(Amphibian only), Pathfinder, <Javelin: 12">

Modifiers:

repeat for every 1000 pts of any in roster