This unit suffers no movement penalties for Difficult Terrain, treating it as Open Terrain in the Movement Phase. It is not Hindered for Charging through, or ending its Charge on, Difficult Terrain. Obstacles still Hinder.
All Melee hits from this unit have a +(n) modifier when rolling to damage, in addition to any Crushing Strength. This bonus is lost when this unit is Disordered and is reduced by 1 when it is Hindered (to a minimum of 0).
Enemies that Charge this unit's front facing cannot use Thunderous Charge. Cavalry, Large Cavalry and units with Fly that make an un-Hindered Charge against this unit's front facing suffer a -1 to hit modifier in the subsequent Melee.