All Melee hits from this unit have a +(n) modifier when rolling to damage, in addition to any Crushing Strength. This bonus is lost when this unit is Disordered and is reduced by 1 when it is Hindered (to a minimum of 0).
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
This unit may add (n) to their Charge range, after Sp is doubled. The (n) may be variable, in which case resolve the (n) roll before choosing your Movement order(s).
While Wavering, this unit may still declare a Counter Charge.
This unit's Charge is not Hindered when charging through, or ending its Charge on, Difficult Terrain or Obstacles.