When testing Nerve of an Enemy unit in Melee with 1 or more of your Brutal units, add the highest Brutal (n) value to the total rolled. If no value is specified, the unit has Brutal (1). Not usable with Dread; the attacker must choose which to use.
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
All hits caused by Ranged attacks from this unit have a +(n) modifier when rolling to damage.
If this unit is given any order other than Halt in the Movement Phase, any Pot Shot Ranged attacks are resolved with a -2 Moving modifier rather than the normal -1.