This unit cannot be given an At the Double Movement order, except when carrying out a Scout move.
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.
This unit's Charge is not Hindered when charging through, or ending its Charge on, Difficult Terrain or Obstacles.