Water Elementals (03) Regiment

(Unit)
Type: unit
Category: LRG INF
Categories: LRG INF
EntryId: 270f-e6cc-0ab4-ae29
Hidden: false
Costs: 2 US130 pts
Options (1)
Rules (4)
Shambling
This unit cannot be given an At the Double Movement order, except when carrying out a Scout move.
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Regeneration
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.
Strider
This unit's Charge is not Hindered when charging through, or ending its Charge on, Difficult Terrain or Obstacles.

Profiles:

Profile Type Key Sp Me Ra De Att Ne US Ht
E: Water Elementals (03) Regiment Lrg Inf Waterbound 7 4+ - 5+ 9 -/14 2 3
Crushing Strength (1), Regeneration (5+), Shambling, Strider