Water Elementals (03) Regiment

Type: unit
Category: LRG INF
Categories: LRG INF
EntryId: 270f-e6cc-0ab4-ae29
Hidden: false
Costs: 2 US130 pts
Options (1)
Rules (4)
This unit cannot be given an At the Double Movement order, except when carrying out a Scout move.
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.
This unit's Charge is not Hindered when charging through, or ending its Charge on, Difficult Terrain or Obstacles.


Profile Type Key Sp Me Ra De Att Ne US Ht
E: Water Elementals (03) Regiment Lrg Inf Waterbound 7 4+ - 5+ 9 -/14 2 3
Crushing Strength (1), Regeneration (5+), Shambling, Strider