All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
This unit suffers no movement penalties for Difficult Terrain, treating it as Open Terrain in the Movement Phase. It is not Hindered for Charging through, or ending its Charge on, Difficult Terrain. Obstacles still Hinder.
This unit cannot be given an At the Double Movement order, except when carrying out a Scout move.
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.
RANGE: 12" || TARGETS: Enemy || MODIFIERS: Hits on 5+ against units in Cover or with Stealthy || EFFECT: Roll to damage as normal.