If this unit begins its Turn Wavering, roll a D6 before declaring its Movement order. On a 3+ it shrugs off the effects of Wavering and is Disordered instead.
If this unit is Steady as a result of a Nerve test, it removes 1 damage previously suffered.
Inf
Human, Paladin
Headstrong, Iron Resolve
5
3+
-
5+
12
15/17
3
2