All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
This unit can move over, and pivot while over, anything, as long as its entire move ends clear of any units or Blocking Terrain. It does not suffer Hindered Charges for moving over Difficult Terrain or Obstacles, unless it ends the move within or touching them. While Disordered, it cannot use Fly. If a unit with Fly has Nimble, then that is also lost while Disordered.
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
If this unit is Steady as a result of a Nerve test, it removes 1 damage previously suffered.
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
This unit does not suffer from the -1 Moving modifier when making Ranged attacks.