Phoenix

(Unit)
Type: unit
Category: TTN: You MUST Manually Validate Unlocks
Categories: TTN: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Mon/Ttn, @Ttn
EntryId: 611e-00bf-bcf4-0c4d
Hidden: false
Costs: 1 US195 pts
Rules (7)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Fly
This unit can move over, and pivot while over, anything, as long as its entire move ends clear of any units or Blocking Terrain. It does not suffer Hindered Charges for moving over Difficult Terrain or Obstacles, unless it ends the move within or touching them. While Disordered, it cannot use Fly. If a unit with Fly has Nimble, then that is also lost while Disordered.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
Radiance of Life
In the Movement Phase, after it has completed its order, this unit and all Friendly Core units within 6" of it immediately remove 1 damage previously suffered. Units can only be affected by 1 source of Radiance of Life per Turn.
Regeneration
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.
~Fireball
RANGE: 12" || TARGETS: Enemy || MODIFIERS: Hits on 5+ against units in Cover or with Stealthy || EFFECT: Roll to damage as normal.
~Heal
RANGE: 12" || TARGETS: Friendly, Self, CC || MODIFIERS: - || EFFECT: For each hit landed, the target removes 1 damage previously suffered.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
K: Phoenix

Ttn

~Spellcaster: 0, Flamebound, Majestic

10

3+

-

3+

5

14/16

1

6

Crushing Strength (1), Fly, Nimble, Radiance of Life, Regeneration (4+) ~Fireball (10) ~Heal (5)

Modifiers:

repeat for every 1000 pts of any in roster