Argus Rodinar [1]

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Hero, %[H] Artefacts, %Individual, %Limited/Unique
EntryId: ecb7-9ea0-c48c-c36c
Hidden: false
Costs: 70 pts

Constraints:

max(roster): 1
Rules (3)
Altar of the Elements
Argus Rodinar [1]: As long as this unit is present and in play on the table, at the start of each of your Ranged Phases you may select 1 Friendly Core unit on the battlefield regardless of range or LoS. That unit is granted Inspiring until the start of your next Turn.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
U: Argus Rodinar [1]

Hero (Mon)

Elf, Shrine

6

-

-

5+

-

-/13

0

2

Altar of the Elements, Individual, Inspiring

Misc
Altar of the Elements

Argus Rodinar [1]: As long as this unit is present and in play on the table, at the start of each of your Ranged Phases you may select 1 Friendly Core unit on the battlefield regardless of range or LoS. That unit is granted Inspiring until the start of your next Turn.