Rordin the Dwarf [1]

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Hero, %[H] Artefacts, %Limited/Unique, %Individual
EntryId: dbad-bba4-1c71-dff7
Hidden: false
Costs: 125 pts

Constraints:

max(roster): 1
Rules (6)
Now I'm Angry
Rordin the Dwarf [1]: Once per game, after an Enemy unit rolls to damage Rordin (in Melee or Ranged), the player can force the opponent to re-roll all successful rolls to damage. This effect lasts from that moment to the end of the Enemy Turn - all units rolling to damage Rordin suffer these re-rolls.
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Mighty
Individuals with this rule are no longer Yielding.
Pathfinder
This unit suffers no movement penalties for Difficult Terrain, treating it as Open Terrain in the Movement Phase. It is not Hindered for Charging through, or ending its Charge on, Difficult Terrain. Obstacles still Hinder.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
L: Rordin the Dwarf [1]

Hero (Inf)

Dwarf

4

3+

-

6+

5

13/15

0

2

Crushing Strength (2), Individual, Inspiring, Mighty, Now I'm Angry, Pathfinder

Misc
Now I'm Angry

Rordin the Dwarf [1]: Once per game, after an Enemy unit rolls to damage Rordin (in Melee or Ranged), the player can force the opponent to re-roll all successful rolls to damage. This effect lasts from that moment to the end of the Enemy Turn - all units rolling to damage Rordin suffer these re-rolls.