Jabberwock

(Unit)
Type: unit
Category: MON: You MUST Manually Validate Unlocks
Categories: MON: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Mon, @Mon/Ttn
EntryId: 2498-4b43-a532-8474
Hidden: false
Costs: 1 US165 pts
Options (1)
Rules (6)
Feeding Frenzy
Jabberwock: In addition to its base 7 attacks, this unit has a number of additional attacks equal to the amount of damage already on the unit it is attacking in Melee, at the start of the Melee Phase.
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Brutal
When testing Nerve of an Enemy unit in Melee with 1 or more of your Brutal units, add the highest Brutal (n) value to the total rolled. If no value is specified, the unit has Brutal (1). Not usable with Dread; the attacker must choose which to use.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
Strider
This unit's Charge is not Hindered when charging through, or ending its Charge on, Difficult Terrain or Obstacles.
Thunderous Charge
All Melee hits from this unit have a +(n) modifier when rolling to damage, in addition to any Crushing Strength. This bonus is lost when this unit is Disordered and is reduced by 1 when it is Hindered (to a minimum of 0).

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
J: Jabberwock

Mon

Abomination, Bloodbound, Draconic

7

4+

-

5+

7

15/17

1

5

Brutal, Crushing Strength (1), Feeding Frenzy, Nimble, Strider, Thunderous Charge (1)

Misc
Feeding Frenzy

Jabberwock: In addition to its base 7 attacks, this unit has a number of additional attacks equal to the amount of damage already on the unit it is attacking in Melee, at the start of the Melee Phase.

Modifiers:

repeat for every 1000 pts of any in roster