Jarvis [1]

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: @Hero/Mon/Ttn/War Eng, @Hero, %[H] Artefacts, %Limited/Unique, HERO: You MUST Manually Validate Unlocks
EntryId: 2946-5c8a-1a50-e36d
Hidden: false
Costs: 140 pts

Constraints:

max(roster): 1
Rules (8)
Ophidian Book of Secrets
Jarvis [1]: This unit adds 6" to the Range of his Bane Chant, Heal, Lightning Bolt and Surge spells.
The Noble Dead
Jarvis [1]: When this unit is included in an Undead army, the entire army's Alignment changes to Good, but no other Unique Heroes may be included in the army.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Very Inspiring
If this unit, or any Friendly Core unit within 9" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands. Any rule that affects Inspiring also affects Very Inspiring.
~Bane Chant
RANGE: 12" || TARGETS: Friendly, CC || MODIFIERS: - || EFFECT: If 1 or more hits land, for the rest of the Turn the target unit gains Crushing Strength (+1). Non-cumulative from this spell.
~Heal
RANGE: 12" || TARGETS: Friendly, Self, CC || MODIFIERS: - || EFFECT: For each hit landed, the target removes 1 damage previously suffered.
~Lightning Bolt
RANGE: 24" || TARGETS: Enemy || MODIFIERS: Piercing (1), hits on 5+ against units in Cover || EFFECT: Roll to damage as normal.
~Surge
RANGE: 12" || TARGETS: Friendly (Shambling) || MODIFIERS: - || EFFECT: For each hit landed, the target must move directly forward 1" (stopping just out of contact with Friendly units and Blocking Terrain). Fly is not in effect for this. Contacting Enemies results in a Charge (so align & shuffle), but those units will now skip this Ranged Phase's Nerve tests, if any. Align to facing contacted, or IF you'll Charge a corner, note the leader point BEFORE Surging forward, and align to the arc's facing that the target Friendly unit's leader point started in! If contacting 2+ Enemies simultaneously, the casting player chooses which to Charge. Surging over an Obstacle or Difficult Terrain is a Hindered Charge as normal. No effect on units with Speed 0.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
L: Jarvis [1]

Hero (Inf)

~Spellcaster: 1, Heretic

5

5+

-

4+

1

12/14

0

2

Individual, Ophidian Book of Secrets, The Noble Dead, Very Inspiring ~Bane Chant (2) ~Heal (3) ~Lightning Bolt (3) ~Surge (8)

Misc
Ophidian Book of Secrets

Jarvis [1]: This unit adds 6" to the Range of his Bane Chant, Heal, Lightning Bolt and Surge spells.

The Noble Dead

Jarvis [1]: When this unit is included in an Undead army, the entire army's Alignment changes to Good, but no other Unique Heroes may be included in the army.