Cronebound Archfiend

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero, @Hero/Mon/Ttn/War Eng, %[H] Artefacts
EntryId: 69c6-e7fa-40c7-5bc8
Hidden: false
Costs: 1 US310 pts
Options (1)
Rules (8)
Fly
This unit can move over, and pivot while over, anything, as long as its entire move ends clear of any units or Blocking Terrain. It does not suffer Hindered Charges for moving over Difficult Terrain or Obstacles, unless it ends the move within or touching them. While Disordered, it cannot use Fly. If a unit with Fly has Nimble, then that is also lost while Disordered.
Brutal
When testing Nerve of an Enemy unit in Melee with 1 or more of your Brutal units, add the highest Brutal (n) value to the total rolled. If no value is specified, the unit has Brutal (1). Not usable with Dread; the attacker must choose which to use.
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Fury
While Wavering, this unit may still declare a Counter Charge.
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
Vicious
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.
~Fireball
RANGE: 12" || TARGETS: Enemy || MODIFIERS: Hits on 5+ against units in Cover or with Stealthy || EFFECT: Roll to damage as normal.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
V: Cronebound Archfiend

Hero (Ttn)

~Spellcaster: 0, Abyssal, Cronebound

10

3+

-

5+

9

16/18

1

6

Brutal, Crushing Strength (3), Fly, Fury, Inspiring, Nimble, Vicious:(Melee) ~Fireball (10)

Modifiers:

repeat for every 1000 pts of any in roster