Banshee

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Hero, %[H] Artefacts, %Individual
EntryId: 64a9-8140-b5ac-b7ed
Hidden: false
Costs: 145 pts
Options (1)
Rules (8)
Banshee's Wail
Banshee: While casting Enthral or Wind Blast, in addition to moving the target, roll to damage for each hit scored.
Dread
While within 6" of this unit, Enemy units have -1 to their Wavering and Rout Nerve values, in addition to any other modifiers that may apply. The Dread effect is non-cumulative. Not usable with Brutal or Shattering; the attacker must choose which to use.
Fly
This unit can move over, and pivot while over, anything, as long as its entire move ends clear of any units or Blocking Terrain. It does not suffer Hindered Charges for moving over Difficult Terrain or Obstacles, unless it ends the move within or touching them. While Disordered, it cannot use Fly. If a unit with Fly has Nimble, then that is also lost while Disordered.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Mindthirst
If this unit is within 12" of an Enemy unit with Inspiring or Very Inspiring and is Routed, the opponent must re-roll that Nerve test. The second result stands.
Stealthy
Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier.
~Enthral
RANGE: 18" || TARGETS: Enemy || MODIFIERS: - || EFFECT: For each hit landed, the target Enemy unit is 'pulled' 1" directly forward (front), sideways and towards the caster (flank), or backwards (rear) if the caster is in the target's arcs in brackets. The target stops 1" away from Enemy units or just out of contact with Blocking Terrain and Friendly units. A unit can only be Enthralled once per Turn. No effect on units with Speed 0.
~Wind Blast
RANGE: 18" || TARGETS: Enemy || MODIFIERS: - || EFFECT: For each hit landed, the target Enemy unit is 'pushed' 1" directly backward (front), sideways and away from the caster (flank), or forward (rear) if the caster is in the target's arcs in brackets. The target stops 1" away from Enemy units or just out of contact with Blocking Terrain and Friendly units. No effect on units with Speed 0.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
L: Banshee

Hero (Inf)

~Spellcaster: 0, Phantasm

10

6+

-

4+

1

-/12

0

2

Banshee's Wail, Dread, Fly, Individual, Mindthirst, Stealthy ~Enthral (5) ~Wind Blast (5)

Misc
Banshee's Wail

Banshee: While casting Enthral or Wind Blast, in addition to moving the target, roll to damage for each hit scored.

Modifiers:

repeat for every 1000 pts of any in roster