Banggit

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Hero, %[H] Artefacts, %Individual
EntryId: 900c-cdce-dd2c-cc8c
Hidden: false
Costs: 60 pts
Options (1)
Rules (5)
Volatile Explosives
Banggit: When your opponent rolls to damage this unit, each natural, unmodified 6 deals 2 damage instead of 1.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Blast
If this unit's attack hits, the target suffers (n) hits rather than 1 hit.
Piercing
All hits caused by Ranged attacks from this unit have a +(n) modifier when rolling to damage.
Shattering
Enemy units damaged by at least 1 of this unit's Ranged attacks add 1 to the subsequent Nerve test. Not usable with Dread; the attacker must choose which to use.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
L: Banggit

Hero (Inf)

Gizmo, Goblin

5

6+

4+

4+

3

9/11

0

2

Individual, Volatile Explosives,

Misc
Volatile Explosives

Banggit: When your opponent rolls to damage this unit, each natural, unmodified 6 deals 2 damage instead of 1.

Modifiers:

repeat for every 1000 pts of any in roster