Cursed High Priest

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Hero, %[H] Artefacts, %Individual
EntryId: edce-99e4-5703-20c2
Hidden: false
Costs: 85 pts
Options (9)
Rules (3)
Reanimator
Cursed High Priest: When targeting Friendly Core Skeleton units, this unit can re-roll up to 2 of the dice that failed to hit with the Heal and Surge spells.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.

Profiles:

Profile TypeKeySpecialSpMeRaDeAttNeUSHt
L: Cursed High Priest

Hero (Inf)

~Spellcaster: 3, Skeleton

Individual, Inspiring, Reanimator

5

5+

-

4+

1

-/13

0

2

Misc
Reanimator

Cursed High Priest: When targeting Friendly Core Skeleton units, this unit can re-roll up to 2 of the dice that failed to hit with the Heal and Surge spells.

Modifiers:

repeat for every 1000 pts of any in roster