Apaphys, Champion of Death [1]

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: @Hero, @Hero/Mon/Ttn/War Eng, %[H] Artefacts, %Limited/Unique, HERO: You MUST Manually Validate Unlocks
EntryId: 660f-1c60-0329-178e
Hidden: false
Costs: 1 US360 pts

Constraints:

max(roster): 1
Rules (9)
Winds of Death
Apaphys, Champion of Death [1]: Whenever this unit rolls to hit with Drain Life or Surge, it can re-roll all dice that score a natural, unmodified 1.
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Lifeleech
When this unit completes its hit and damage rolls in Melee combat, it removes 1 damage previously suffered for every 1 damage it causes, up to a max of (n). Lifeleech has a max total of 3.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
~Drain Life
RANGE: 6" || TARGETS: Enemy, CC || MODIFIERS: Piercing (1) || EFFECT: If 1 or more damage inflicted, choose the caster or a Friendly Core unit within 6" of the caster. Remove 1 damage from the chosen Friendly unit for each damage dealt to Enemy target by Drain Life. If cast into Melee, Enemy target will not take a Nerve test from this Ranged Phase's damage.
~Surge
RANGE: 12" || TARGETS: Friendly (Shambling) || MODIFIERS: - || EFFECT: For each hit landed, the target must move directly forward 1" (stopping just out of contact with Friendly units and Blocking Terrain). Fly is not in effect for this. Contacting Enemies results in a Charge (so align & shuffle), but those units will now skip this Ranged Phase's Nerve tests, if any. Align to facing contacted, or IF you'll Charge a corner, note the leader point BEFORE Surging forward, and align to the arc's facing that the target Friendly unit's leader point started in! If contacting 2+ Enemies simultaneously, the casting player chooses which to Charge. Surging over an Obstacle or Difficult Terrain is a Hindered Charge as normal. No effect on units with Speed 0.
Cloak of Death
After this unit has completed its Movement order, all Enemy units within 6" take an immediate 1 damage. Units can only be damaged by 1 source of Cloak of Death per Turn. No Nerve test is required from this damage.
Fly
This unit can move over, and pivot while over, anything, as long as its entire move ends clear of any units or Blocking Terrain. It does not suffer Hindered Charges for moving over Difficult Terrain or Obstacles, unless it ends the move within or touching them. While Disordered, it cannot use Fly. If a unit with Fly has Nimble, then that is also lost while Disordered.
Very Inspiring
If this unit, or any Friendly Core unit within 9" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands. Any rule that affects Inspiring also affects Very Inspiring.

Profiles:

Profile TypeSpMeRaDeAttNeUSHt
V: Apaphys, Champion of Death [1]

Hero (Ttn)

10

3+

-

5+

10

-/19

1

6

~Spellcaster: 0, Champion, Draconic, Immortal, Revenant, Skeleton

Cloak of Death, Crushing Strength (3), Fly, Lifeleech (1), Nimble, Very Inspiring, Winds of Death ~Drain Life (7) ~Surge (8)

Misc
Winds of Death

Apaphys, Champion of Death [1]: Whenever this unit rolls to hit with Drain Life or Surge, it can re-roll all dice that score a natural, unmodified 1.