Trident King [1]

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: @Hero, @Hero/Mon/Ttn/War Eng, HERO: You MUST Manually Validate Unlocks
EntryId: 2984-9b52-85ef-9f57
Hidden: false
Costs: 1 US230 pts

Constraints:

max(roster): 1
Rules (8)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Ensnare
Melee attacks against this unit's front facing suffer an additional -1 to hit.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
Regeneration
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.
Thunderous Charge
All Melee hits from this unit have a +(n) modifier when rolling to damage, in addition to any Crushing Strength. This bonus is lost when this unit is Disordered and is reduced by 1 when it is Hindered (to a minimum of 0).
Piercing
All hits caused by Ranged attacks from this unit have a +(n) modifier when rolling to damage.
Steady Aim
This unit does not suffer from the -1 Moving modifier when making Ranged attacks.
Very Inspiring
If this unit, or any Friendly Core unit within 9" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands. Any rule that affects Inspiring also affects Very Inspiring.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
S: Trident King [1]

Hero (Cht)

Masked, Naiad

8

4+

4+

5+

12

14/16

1

3

Crushing Strength (1), Ensnare, Nimble, Regeneration (5+), Thunderous Charge (1), Very Inspiring,